Coding Plugins

Introducing PepperSpray, a jQuery Plugin


Ever wanted to annoy the hell out of your users?

Look no further. Pepper Spray will drive 99% of your traffic away, thanks to its amazing features:

Disable Right-Click

That’s right! Right Mouse Clicks can be so dangerous we made it simple
to disable it with a single call to:
$.pepperspray("disableRightClick", true);

Disable Text Highlighting (and yes, Images too!)

Don’t allow other suckers to steal your content. You’ve worked so hard copying it from somewhere else!
Here, one shot of pepper spray and look at them poor villagers, with their menacing pitchforks, all up-in-arms! But who cares? No subject shall walk off with her majesty’s property!
$.pepperspray("disableHighlighting", true);

Disable the Back Button Functionality

The world is a prison. Let your users feel it. Oh, one squirt of this pepperspray wonder suffices to piss them off! Ain’t nobody goin’ nowhere!
$.pepperspray("disableBackButton", true);

To download, contribute, or read the documentation, click on the link below:


iPod Controls Plugin for Unity (iPhone & iPod Touch)

In an effort to bridge the gap between the Unity game engine and the iPhone Native Objective-C Cocoa Touch framework, GenesX is proud to release iPod Controls for Unity!

For the modest price of $3.99, allow your users to play music from their iPod Library directly from your game!
This is a must-have for all developers who want to provide their users with a premium experience.

As is usual with our plugins, we will support this plugin long term and keep adding features as we go, at no extra charge all throughout the v1.x series.

Purchase the iPod Controls plugin for USD 3.99

Item no longer on sale

Easy Installation

  1. Import the .unitypackage file into your Unity project.
  2. Drop the iPodControls prefab onto your scene
Things just got easier for the iPod Controls Plugin
Easy iPod Controls Setup

Easy Integration

You can enable iPod Controls using the plugin’s own built-in controls for your project or by calling its thorough set of API methods from within Unity.
Playing my own music in-game 🙂


  • Built-in player controls for ultra easy setup
  • Ability to create your own player GUI, directly from Unity!
  • Direct Access to the plugin’s API for power-customization
  • Select the music player type you want: iPod or Application
  • Just drop the iPodControls prefab onto your scene and setup your player right from the inspector.
  • Multi-Plugin Friendly: Just add your other plugin PostprocessBuildPlayer files as such and you’re ready to go:
    • PostprocessBuildPlayer_myotherplugin
  • Fully KVO compliant code:
    • Our plugin complies fully with the Key-Value pair Observing pattern, as advocated by Apple. What it means for you is instantaneous plugin responsiveness, whether on Unity iPhone 1.7 basic or pro or Unity 3.0


Do the controls show by default?

No. You will have to either drop one of the top/bottom prefabs onto your scene or call the method of your choosing to display the controls; Easiest one being iPodControls.Show(); which will display the built-in player controls at the game’s default orientation, and positioned at the bottom of the screen

Can the iPod Controls plugin run on Unity iPhone 1.7?

Yes. The plugin has been tested on both Unity iPhone 1.7 and Unity 3.0 Beta.

Does the iPod Controls plugin work on iPhone OS 3.2?

Yes. As long as you build against the SDK 4.0 and set your deployment target to at least iPhone OS 3.0.

Does the iPod Controls plugin work on the iPad?

I have not tested it on the iPad. It will however certainly work in 2x mode.


iAd Plugin for Unity

GenesX is proud to announce the release of our latest Unity Plugin. iAd for Unity on the iPhone and iPod Touch platforms is the iAd solution we have all been waiting for.


  • “Zero Coding” skills required.
  • Full Integration with XCode. Press “Build” from the Unity Editor and let the magic take over.
  • iAd for Unity will detect the orientation of your game automatically
  • Choose a “Bottom” or “Top” banner position and you’re ready to go.
  • Available API methods for more control over the ad banner
  • Read the plugin’s documentation for more details

For the unique price of $3.99 all your Unity-Based iPhone & iPod Touch games can now implement iAd without the hassles, and more importantly, seamlessly.

Item no longer on sale

NOTICE:  This is copyrighted material. By purchasing the product, you are granted a single, non-transferable license for the program. No refunds will be given.


– Unzip the package downloaded from the payment confirmation link and import the .unitypackage into your Unity project
– There is a PostProcessBuildPlayer file that will help with the magic. Please make sure it isn’t overwriting another file of the same name, in which case it will clobber some of the other magic you might be already running for your project.
– For now, please use “File” > “Build Settings” > “Build” from Unity. The code in charge of code injection is not 100% accurate all the time, it seems.
– As a precaution, make sure no other Xcode project is open at the same time you do press “Build”, so as to ensure the right Xcode project is being patched.
– If all went well, you should now see “CoreGraphics.h”, “iAd.h” added to your Xcode project’s ‘Frameworks’ group.
– The library was compiled using the iPhone SDK 4.0, so if you have problems, check that you’re up to date with the SDK.
– Building for iPod Touch 2nd Generation or other ARM6 processor-based device? Unity’s Xcode project has a known little problem with the iPhone SDK 4.0. The fix is easy to implement and listed here.

Notice: The current version of the plugin only works with the iOS 4.0 SDK. It is being updated to iOS 4.1 SDK and should be released very soon.